The primary innovation of the solution will be designs that allow visual field testing to be: 1) viewed in a longitudinal manner rather than as individual tests, 2) administered outside the optometry and ophthalmology setting, and 3) empathetic to the discouraging characteristics of visual field tests. It will utilize a framework based on vision science with game-like designs that encourage patient use while collecting longitudinal data that can be statistically analyzed for clinical use and support.
We believe that a major shortcoming of current product designs is the idea that automated perimetry: 1) can only be administered in a clinical setting, 2) requires trained personnel, and 3) must be performed in as short a timeframe as possible. Research suggests otherwise. As such, these precepts result in: 1) difficult and discouraging tests for patients, and 2) minimal data for use in translating clinical pathology to visual function and perception loss; thereby resulting in missed opportunities for early diagnosis, monitoring of disease progression, prevention and treatment. To overcome these challenges, the solution will include innovations that use: 1) readily available consumer electronic devices such as tablets and high definition monitors, 2) video gaming methodologies that make the product more encouraging to use, and 3) mathematical and statistical algorithms that compensate for variability in testing. In addition, different perimetry tests and strategies exist for different reasons. Where in the eye we expect to find pathology is an important consideration. Utilizing longitudinal data and advanced algorithms, the solution will include the ability to automatically and manually tailor test. Our aim is to have a product that is more: 1) cost effective, 2) accessible, 3) fun, and 4) effective at translating pathology to vision function and perception for both the patient and clinician.